Aug 22, 2008, 08:03 AM // 08:03
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#1
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Ursan usage
Hey guys im currently in Australia and i happened to hear from a m8 over MSN that Ursan has been nurfed. Now i can see how ursan can be used again Rangers arcane mimicking Oath shot or air of supremacy usage. So i was wondering does anyone actually bother using ursan now??? Are there DoA Ursan teams still out there or has it morphed back into "Balanced"? Also how are peeps farming norn points now? Im very curious and am still unable to log into GW for another 2 weeks and i am interested in how the ursan nurf is being delt with.
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Aug 22, 2008, 08:11 AM // 08:11
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#2
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Nah, ppl dont bother use it.
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Aug 22, 2008, 08:13 AM // 08:13
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#3
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Short N Sweet ty Pleikki i might bother to do a DoA run now i doubt i will be able to PuG it however
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Aug 22, 2008, 08:15 AM // 08:15
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#4
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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Quote:
Originally Posted by Rothan Celt
Short N Sweet ty Pleikki i might bother to do a DoA run now i doubt i will be able to PuG it however
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No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
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Aug 22, 2008, 08:23 AM // 08:23
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#5
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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I dnt tend to PuG but my guild is full of lazy dutch bastards so........ ya get my drift
( I love you lot really)
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Aug 22, 2008, 08:23 AM // 08:23
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#6
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
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http://www.guildwarsguru.com/forum/s...php?t=10316154
By far the best team build I seen for non ursan DoA and the credits go to the Glob Of Ectospasm [GoE] guild.
It includes all the builds and a great guide by one the members.
Last edited by DarkGanni; Aug 22, 2008 at 08:25 AM // 08:25..
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Aug 22, 2008, 08:33 AM // 08:33
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#7
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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When I am really tired of adjusting my build to a given vq I still use ursan (only on my warrior). I place azura summon, then some vanguard one then Ursan. When Ursan expires I have enough energy to replace summons with new ones. Actually for doing stuff with H/H new Ursan is paradoxally much better for me (full energy bar when it expires). I do not use it at all on my other chars though. I would not use it for DOA anymore.
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Aug 22, 2008, 08:49 AM // 08:49
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#8
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Someone who likes the ursan change for the usage of the ursan ^^ ive not heard of that remarkable! its been QQs or thank gods!
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Aug 22, 2008, 09:00 AM // 09:00
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#9
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Resigned.
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Guild teams have already started developing and perfecting new builds and strategies (GoE isn't the only one, but the guide is great, and I'm glad it was shared with the community) to finish DoA in HM again. If anything, due to other skill buffs, Ursan (before nerf) is now being out-performed.
It's the same thing that happened when DoA was first introduced. Only guild teams were succesfully doing it until capable but pug players were able to wrap their heads around it and coach the masses into button-mashing.
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
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Aug 22, 2008, 09:15 AM // 09:15
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#10
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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The reason old-school players don't want to return to GoA missions is because it is not worth it. The Mallyx greens are over-flooded in market, sell low, and the time and skill needed to do it using trinity is just not worth it. (ex: 2 hrs+ foundry run alone).
However, GoA gem farming will remain as long as ambraces exist.
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Aug 22, 2008, 09:45 AM // 09:45
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#11
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Illfated Fat
Guild teams have already started developing and perfecting new builds and strategies (GoE isn't the only one, but the guide is great, and I'm glad it was shared with the community) to finish DoA in HM again. If anything, due to other skill buffs, Ursan (before nerf) is now being out-performed.
It's the same thing that happened when DoA was first introduced. Only guild teams were succesfully doing it until capable but pug players were able to wrap their heads around it and coach the masses into button-mashing.
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Indeed, several pve guilds ( often referred to as "high-end" ) that didn't use ursan systematically already had several other options for all high end dungeons and elite areas, so instead of using ursan, they used some brains to overcome everything.
I don't think it will take long before players are willing to learn the new builds/options given to overcome the ursan nerf, and start playing doa again, and perhaps ( propably ) even enjoying the challenge of completing it non-ursan ^^
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Aug 22, 2008, 09:47 AM // 09:47
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#12
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Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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Quote:
Originally Posted by mage767
The reason old-school players don't want to return to GoA missions is because it is not worth it. The Mallyx greens are over-flooded in market, sell low, and the time and skill needed to do it using trinity is just not worth it. (ex: 2 hrs+ foundry run alone).
However, GoA gem farming will remain as long as ambraces exist.
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It's not about the mallyx greens......what do you think will happen to the prices of armbraces and gems when the HoM update kicks-in to include Torment weapons?
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Aug 22, 2008, 09:51 AM // 09:51
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#13
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by mage767
The reason old-school players don't want to return to GoA missions is because it is not worth it. The Mallyx greens are over-flooded in market, sell low, and the time and skill needed to do it using trinity is just not worth it. (ex: 2 hrs+ foundry run alone).
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http://i251.photobucket.com/albums/g...wd/gw354-1.jpg
So, ~2 hours full run in nm, with a balanced team, reward is ~2 gemsets? And you say its not worth it?
Last edited by FrAnt1c²; Aug 22, 2008 at 10:06 AM // 10:06..
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Aug 22, 2008, 10:01 AM // 10:01
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Yol
It's not about the mallyx greens......what do you think will happen to the prices of armbraces and gems when the HoM update kicks-in to include Torment weapons?
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You mean with the people that will actually add Tormies to their HoM already being aware of the change?
Not much.
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Aug 22, 2008, 10:03 AM // 10:03
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#15
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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I believe the HoM Torment thing is all a hype. I dare to proclaim that most players allready have destroyer weps in they'rs; so who's going to add torment weps? The noob that has not filled his yet, shure as hell does not have cash to afford them. IMO tormented prices will steadily decline over time.
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Aug 22, 2008, 10:08 AM // 10:08
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#16
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by isildorbiafra
I believe the HoM Torment thing is all a hype. I dare to proclaim that most players allready have destroyer weps in they'rs; so who's going to add torment weps? The noob that has not filled his yet, shure as hell does not have cash to afford them. IMO tormented prices will steadily decline over time.
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Perfect example of a self fullfulling profecy, people think they are going to go up in price, so they anticipate to that and prices already go up now. I dont really care, as long as more people start playing doa, its all good
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Aug 22, 2008, 10:17 AM // 10:17
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#17
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Krytan Explorer
Join Date: Apr 2006
Profession: A/
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back to topic:
mostly no1 is using ursan now... the reason ppl used this is because the could "tab 1,2,3 - tab 1,2,3... " while playing because u just bash monsters... with balanced team u hav to use your brain O.o
anet wanted lazy ppl finally play the game ^^
try german dis.... ever heard of cryway?
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Aug 22, 2008, 10:22 AM // 10:22
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#18
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
The noob that has not filled his yet, shure as hell does not have cash to afford them
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Nice way to insult people that think destroyer weapons = pieces of crap and torment weapons are flashing craps for FFI-XIII fans.
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Aug 22, 2008, 10:29 AM // 10:29
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#19
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by flipfly2004
back to topic:
mostly no1 is using ursan now... the reason ppl used this is because the could "tab 1,2,3 - tab 1,2,3... " while playing because u just bash monsters... with balanced team u hav to use your brain O.o
anet wanted lazy ppl finally play the game ^^
try german dis.... ever heard of cryway?
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Cryway is kind of tricky due to the assas getting hit trough sf by touches, and mesmers arent really the most popular profession in pve
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Aug 22, 2008, 10:38 AM // 10:38
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#20
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Forge Runner
Join Date: Dec 2007
Profession: E/
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stupid ppl use ursan for elite missions
see yelling ppl sometimes in grotto ursan lfg who dont read dev updates (or skill descriptions)
i'm still fine doing HM, i can terra in the duncan dungeons and still do missions with a well balanced team
only thing i used ursan for since it's nerf is a norn tournament, since i got more armor now (play it on ele) i can win the tournament with no effort
the 1 minute timer on ursan is more then enough to finish a round
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